The Witcher 3 Next-Gen Features Ray Traced Reflections, Too, Says NVIDIA

Dec 1, 2022 at 10:00am EST
The Witcher 3 Next-Gen Update

When CD Projekt RED revealed the first look at The Witcher 3 Next-Gen last week, the developer outlined ray-traced global illumination and shadows, while they said screen space reflections remained in place (albeit improved over the original release) instead of ray-traced reflections. However, experts like Digital Foundry's Alexander Battaglia pointed out that some of the water reflections seen in the trailer of The Witcher 3 Next-Gen seemed to indicate ray-tracing was in use.

Today, amidst their RTX and DLSS update post for December, NVIDIA confirmed that, indeed, The Witcher 3 Next-Gen features ray-traced reflections.

Related Story NVIDIA Doubles Down on DLSS 4.5 With Smarter Ray Reconstruction at Computex, But DLSS 5 Is a No-Show

On top of that, Ultra+ settings increase draw distances, foliage density, background character detail, asset quality, and more. Texture resolutions are increased, and environments gain new geometric detail.

It's hard to imagine why they wouldn't say that outright in the reveal live stream. Perhaps it was a simple slip-up or a last-minute addition. Either way, we can't wait to check it out once The Witcher 3 Next-Gen hits on December 14th. As a reminder, The Witcher 3 Next-Gen also supports NVIDIA DLSS 3 (for GeForce RTX 40 Series GPUs), DLSS 2 (for GeForce RTX 20 and 30 Series GPUs), and NVIDIA Reflex (for GeForce GTX 90 Series GPUs and upward).

In related ray tracing news, NVIDIA is expanding Minecraft with RTX next week. Four new worlds will be added for free on December 6th.

World #1: Alien Encounter
Creator: Syclone Studios
Type: Adventure

World #2: The Redstone Temple
Creator: Gamemode One
Type: Puzzle Adventure

World #3: A Spirit's Journey
Creator: Everbloom Games
Type: Story-Driven Puzzle Adventure

World #4: The Isles of Whimsy
Creator: Shaliquinn's Schematics
Type: Open World Survival

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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