The Division’s Incursions Update Details – Coming out on April 12

Apr 1, 2016 at 06:00am EDT

For a significant amount of time, fans have been wondering if Tom Clancy's The Division would get something akin to Raids in other MMO/online roleplaying games. Just ahead of the March 8th release, Ubisoft Massive announced that it would add Incursions at some point in April. The original description of Incursions was:

An Incursion is a PvE end-game activity for a group of four players at max level. Incursions require preparation and coordination as they are extremely challenging. The first incursion will be available in the first free update. More Incursions are in development.

A few hours ago, as part of the Special Report live stream, many more details were revealed. Here's a full recap made by Reddit user JokerUnique:

Incursions

Story and Background

Tactics:

Matchmaker

Checkpoints

Weekly lockouts?

Future Incursions

Rewards

Difficulty

The Difficulty of the Incursions is very high, because it needs group coordination, tactics and also good gear to beat the Incursion

Incursions have two difficulties

The devs could beat the hard mode, so they made it more difficult. The QC players needed days to beat the Challenge Mode Incursion.

Trading

Player can drop items to give it to the other players in the group that were present as you got the item

Restrictions:

New Feature: Assignments

New Dark Zone Activities

Supply Drops

In general, they will add new activities in every future update

Spectator-Cam

Gear-Sets

Sentry’s Call

Striker’s Battle Gear

Path of the Nomad

Technician’s Authority

You can get Gear Sets from:

Gear Score

Player Level Cap

The Incursions update is a free one and will go live on April 12 for all platforms.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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