STALKER 2: Heart of Chornobyl Patch 1.1.4 Fixes Performance Degradation and More

Jan 28, 2025 at 04:30am EST
STALKER 2

Yesterday, GSC Game World released the first new patch of 2025 for STALKER 2: Heart of Chornobyl, updating the game to version 1.1.4. This patch aims to fix existing issues, such as the performance degradation that occurred when shooting and/or aiming while on a save with long playtime.

Here's the full changelog shared by the developer:

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STALKER 2: Heart of Chornobyl launched in late November after a long and problematic development process that was interrupted by war, hacks, and an office fire, among other things. While still rough around the edges, the game managed to be a proper follow-up to the first game, as I outlined in the review:

STALKER 2: Heart of Chornobyl is a worthy successor of the original in every regard, good and bad. The vision is the same: an uncompromising game that will often frustrate you, but also offers a unique experience that can hardly be found anywhere else. It's the classic example where the total is more than the mere sum of its parts. Bugs and balance issues are still very much an issue, but they shouldn't stand in your way of playing, especially if you're willing to wait a while for developers and modders to fix them. If you enjoy open world games and shooters and don't mind a challenge, there's no reason for you to pass up on this game.

Since then, the team has been hard at work at ironing out some of those issues, like with today's patch. There's undoubtedly more work to do, but GSC Game World is willing to go for it. Their post-launch roadmap also includes the release of official modding tools, the addition of multiplayer, the support for hardware ray tracing, not to mention at least two expansions promised to owners of the Ultimate Edition/Season Pass.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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