The Cyberpunk 2077 Sequel Includes A Second City, That Is “Like Chicago Gone Wrong”

May 20, 2025 at 03:25pm EDT
Cyberpunk 2077

Cyberpunk 2077 has come a long way since its 2020 launch, to the point where players can't wait for what CD Projekt RED has coming next in the sequel currently codenamed Project Orion.

According to the creator behind the Cyberpunk series the games are based on, Mike Pondsmith, CD Projekt RED will have a whole new city for players to explore, on top of the infamous Night City that players have already spent hours digging into.

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Pondsmith revealed the second city during Digital Dragons 2025, (spotted by VGC) saying, "I'm not as involved directly, but I see the scripts. Last week I was wandering around talking to different department and seeing what they had, like 'this is new Cyberware, what do you think?' I spent a lot of time talking to one of the environment guys, and he was explaining how the new place...because there's another city that we visit, and I'm not telling you anymore than that, but there's another city that we visit. Night City is still there."

"I remember looking at it and going, 'I understand the feel that you're going for, and this really does work, it doesn't feel like Blade Runner," he continued. "It feels more like Chicago gone wrong.' And I said, 'yeah, I can see this working."

It's exciting to consider that we'll have all of Night City, and then a whole new city, potentially even around the same size, to explore in Project Orion/whatever the final official title of the Cyberpunk 2077 sequel will be. But it'll be a long time before we see it, since CD Projekt RED still has to get through The Witcher 4 before it heads back to Cyberpunk.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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