Suicide Squad: Kill the Justice League Dev Says Batman Arkham DNA Is in There, Talks Live Service Elements

Jan 9, 2024 at 05:22am EST
Suicide Squad: Kill the Justice League

One of the main criticisms levied at Suicide Squad: Kill the Justice League is that it's a live service multiplayer game, unlike Rocksteady's critically acclaimed Batman Arkham trilogy.

Speaking to PLAY magazine (as reported by Gamesradar), Rocksteady's Studio Product Director Darius Sadeghian addressed those claims, stating that the Batman Arkham DNA is very much in Suicide Squad: Kill the Justice League.

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We don't really think of our game as fitting with any particular label. It is still full of the DNA that infuses the Batman: Arkham series. We knew we wanted to make a four-player co-op game, so we spent a lot of time iterating on our character. For us, it wasn't so much about making a game in any particular genre. Rather, the focus is on creating a sense of flow and trinity between all out gameplay systems. That's reflected in the way the traversal, melee, and shooter elements all blend together when you're playing.

Our goal is to build a community with this game. We want each player to feel like they're part of Suicide Squad: Kill the Justice League and, more broadly, a global Suicide Squad community. This has been at the core of our development, and the game has been built from the ground up as an experience that can be shared with friends. We wanted to make a game where each player is connected to that larger community and where we, as developers, get the opportunity to invite the community to evolve this game together with us.

The good news is that Suicide Squad: Kill the Justice League will be expanded post-launch with new characters for free, as well as other premium content like missions, gear, et cetera. A leak suggested Deathstroke, among others, would be added to the playable roster. Rocksteady also promised it would introduce an offline mode with an update.

The game is out on February 2 for PC, PlayStation 5, and Xbox Series S|X.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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