Sucker Punch Finding Ways To Utilize Full PS4 RAM – Hardware Utilization Can be Improved

Apr 15, 2014 at 11:56pm EDT

A couple of weeks ago we published an article showing how the American video game developer Sucker Punch Productions managed to create a highly impressive PlayStation 4 exclusive video game title known as inFamous: Second Son. Here are some more details on how PlayStation 4's hardware is utilized for creating awesome games such as inFamous: Second Son itself.

Sucker Punch Production Finding Ways To Utilize Full PS4 RAM - CPU is Already at Maximum Utilization but Improvements are Possible

Out on shelves last month, inFamous Second Son is the one PlayStation 4 open world action-adventure game that truly gives a next-gen feel to the players. This is undoubtedly because of the constant hard work and struggle of Sucker Punch Productions.

Since the release of inFamous Second Son, Sucker Punch Productions has, at various events, demonstrated how the game works and utilizes PlayStation 4's every bit of available hardware potential. The developer explained in detail at Game Developers Conference 2014 about how inFamous Second Son tickled PlayStation 4's limited amount of RAM, CPU and GPU to become the top PlayStation 4 game.

Sucker Punch Productions' Lead Engine Programmer Adam Bentley revealed many useful and time worthy details and information about inFamous Second Son PlayStation 4 hardware utilization during  a panel that was held at Game Developers Conference 2014 last month and was titled “inFAMOUS: Second Son Engine Postmortem.”

Today, some notes of the newer version of the slides were published by Sucker Punch Productions' Adam Bently revealing some very interesting information on how PlayStation 4 hardware coordinates and how the developer is working to optimize it for their games. Below are the main points of the notes arranged by DualShockers.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Deal of the Day