Starfield Patch 1.7.33 Is Out, Fixes Blurry Textures When Upscaling

Sep 25, 2023 at 12:00pm EDT
Starfield Patch

[UPDATE] It seems like an upscaling fix is still needed after this Starfield patch. While the mipmap bias issue has been resolved, modder doodlez has posted a new version of his mod to deal with the newly introduced moiré effect on textile textures.

Related Story Bethesda Explains How Fallout 76: Infestations Will Make the Map Sizzle With Emergent Co-Op Chaos: ‘Appalachia Is Our Biggest Asset’

[ORIGINAL STORY] Bethesda Game Studios has just released Starfield patch 1.7.33 on all platforms (Xbox Series S|X, Microsoft Store, and Steam). The update weighs around 728.4 MB on Steam and mainly fixes a few bugs. Perhaps the most noteworthy one is the texture blurriness that used to happen whenever the game's native AMD FidelityFX Super Resolution 2 upscaling (or one of the DLSS/XeSS mods) was enabled.

Modder doodlez had to deploy an upscaling fix mod on Nexus, explaining that the developer didn't set negative mipmap bias, causing the aforementioned blurriness of most textures. With the new Starfield patch, the mod shouldn't be needed any longer. Below, you can find the full changelog:

GENERAL
GRAPHICS
PERFORMANCE AND STABILITY
SHIPS

Clearly, this is merely a stepping stone toward much bigger Starfield patches in the future. Bethesda already promised the following features to be coming soon:

Last week, Bethesda announced that Starfield had surpassed 10 million players in roughly two weeks since the game's September 6 launch. Microsoft Gaming CEO Phil Spencer said that the studio will continue to update the game for a long time to encourage replayability and keep users interested in maintaining their Game Pass subscriptions.

PC users can also now download Halk Hogan's excellent HD Reworked Project mod to increase the fidelity of many textures.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.