Star Wars Galactic Racer Will Launch This Fall With NVIDIA DLSS 4.5 Multi-Frame Gen and DLSS Super Resolution

May 5, 2026 at 03:32pm EDT
An NVIDIA GeForce RTX graphic shows 'NVIDIA DLSS' alongside game titles '007 First Light,' 'Conan Exiles Enhanced,' and 'Dead as Disco.'

Fuse Games' highly anticipated sci-fi arcade racer Star Wars Galactic Racer is due to arrive on PC, PlayStation, and Xbox this coming October 6, 2026. That much we (officially) learned last week, and today NVIDIA revealed that it'll arrive this coming fall with support for NVIDIA DLSS 4.5 with Dynamic Multi-Frame Generation and NVIDIA Super Resolution.

It'll also support DLSS Ray Reconstruction on PCs and laptops powered by NVIDIA's GeForce RTX graphics cards, and of course, players who are running NVIDIA's latest RTX 50 Series graphics cards will be able to take full advantage of NVIDIA's suite of graphical technologies.

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While there's still some time before Star Wars Galactic Racer arrives on PCs and consoles, there are a few more imminent releases that include support for NVIDIA DLSS 4.5. Like Conan Exiles Enhanced, which launched today, and Dead as Disco, the new rhythm beat-em-up that also launched today with support for DLSS Super Resolution, DLSS Frame Generation, and NVIDIA Reflex.

The other imminent title (though not so imminent that it launched today) is IO Interactive's upcoming James Bond adventure 007 First Light. We've known since March that the game would support NVIDIA's suite of software solutions, and today we got another reminder about the upcoming spy adventure and its support of DLSS 4.5 Multi Frame Generation and DLSS Ray Reconstruction ahead of its arrival later this month on May 27, 2026.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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