Phil Spencer Expects PUBG To Be Very Big on Xbox for Many Years; Says He’s Incredibly Happy for Bluehole

Sep 19, 2017 at 12:27pm EDT

PUBG (PLAYERUNKNOWN's Battlegrounds) is without a doubt the hottest game on the market, setting sales records almost every week since its launch on Steam Early Access.

Just this weekend, PUBG became the top game ever on Steam when it comes to concurrent users with over 1.3 million players logging online at the same time.

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With these kind of numbers being pulled off, Microsoft's agreement with Bluehole to bring the game to Xbox One first this Holiday season definitely feels more important and everyone is starting to wonder whether PUBG can enjoy the same level of success on Microsoft's console.

Earlier today, Head of Xbox division Phil Spencer said on Twitter that he expects a similar success to bringing Minecraft to console and that PUBG will be "very big" on Xbox for many years to come. He also added in a subsequent tweet that having gotten to know the folks at Bluehole, he's incredibly happy for them to have this success.

Spencer also chimed in on other Xbox related topics. For example, he commented on Black Desert Online, another Korean made game (by Pearl Abyss) that's coming to Xbox One later this year, with no official word on a PlayStation 4 port as of yet.

On the topic of upcoming backward compatibility additions, Fable Anniversary should be available soon, according to Spencer, who also regrets that the wishlist feature isn't available yet in their store and would like to see something like 1v100 again.

He has apparently played a lot of Destiny 2 lately, which prompted a user to ask whether the game will have 4K and/or HDR support on the Xbox One X after all, as nothing has been announced yet. Spencer couldn't really answer that question but he did say that Microsoft has a great working relationship with Bungie, which sounds promising.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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