All modern-day chips offer some form of upscaling technology to boost performance, with Samsung’s ENSS (Exynos Neural Super Sampling) specifically catering to the Exynos 2600. Being the company’s first iteration of upscaling, this DLSS-like feature is shown to deliver 15 percent better performance in a benchmark comparison, and while that’s impressive, we haven’t discussed how it matters little if there are little to no applications other than synthetic workloads to take advantage of.
ENSS for the Exynos 2600 will greatly benefit games, but the lack of native ports and poor overall support make Samsung’s proprietary technology useless
Aside from ENSS, Samsung has also introduced NFG (Neural Frame Generation), which is the Korean giant’s first version of interpolation that works similarly to NVIDIA’s Frame Generation. After generating the first frame, an AI-generated frame is inserted between, using visual information from the first frame, helping deliver a smoother framerate with little to no impact on image quality.
Both ENSS and NFG also help to reduce the graphics overhead on the GPU, leading to reduced power draw and increased efficiency. According to Yonhap News, the Exynos 2600 was demonstrated running 3DMark Steel Nomad Lite, with the SoC obtaining a 15 percent higher performance than competing chips with ENSS enabled. With ray tracing enabled, the Exynos 2600 was ranked first on Basemark Power Board.
While this is an impressive showing from Samsung’s first 2nm GAA chipset, the company’s efforts appear to be more focused on the technological side than expanding app support that can actually leverage ENSS and NFG support, like games. We’ve seen that even without the availability of native ports, chipsets like the Snapdragon 8 Elite Gen 5 can emulate titles with little difficulty, going as far as playing Resident Evil Requiem at playable framerates.
In short, the processing and graphics firepower is there, meaning that there’s no question that Samsung has invested a ton of resources and manpower in developing the Exynos 2600. The problem is that we cannot remember the last time when game developers brought in a handful of titles to deliver better framerates and image quality with Samsung’s upscaling and interpolation technology.
The last major release on Google’s mobile operating system was Tomb Raider, which, by the way, launched on PC in 2013, whereas companies like Capcom and Remedy have ported multiple Resident Evil titles and Control to iOS. What Samsung and Google must ensure is that game developers show the same importance and passion as they’ve displayed on iPhones. Without long-term support, Samsung’s efforts to bring improved upscaling iterations will go to waste.
News Source: Yonhap News
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