RTX Hair Is Coming in September to Indiana Jones and the Great Circle

Aug 18, 2025 at 03:30pm EDT
RTX Hair On vs Off comparison illustrating enhanced hair graphics detail.

As part of its Gamescom 2025 announcements, NVIDIA confirmed that the long-awaited RTX Hair feature will debut in September in Indiana Jones and the Great Circle.

You might recall that it had been announced to arrive back in February alongside the NVIDIA DLSS 4 Multi Frame Generation support. DLSS 4 MFG was indeed introduced with that update, but RTX Hair wasn't. Clearly, NVIDIA and MachineGames still had to iron out some kinks.

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RTX Hair leverages linear swept spheres, a new hardware feature introduced with the GeForce RTX 50 Series of graphics cards. This new primitive renders hair with spheres instead of triangles as usual. NVIDIA says this is not only a better fit for the shape of hair but also reduces the amount of geometry needed to render each strand of hair. Additionally, RTX Hair reportedly offers better lighting and shadows while only occupying a small memory footprint. NVIDIA later clarified that in Indiana Jones and the Great Circle, linear swept spheres will only be available to Blackwell GPUs, whereas any other GPU will have to stick with the existing hair model.

NVIDIA did not provide any detailed performance data on how RTX Hair will affect the frame rate in Indiana Jones and the Great Circle, so we'll have to check that ourselves when the update goes live in a few weeks. The excellent first-person action/adventure game will also soon get its story-based premium DLC, The Order of Giants, which was included with the Premium Edition and can be bought separately (with the Digital Premium Upgrade) for €35.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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