Test System and Setup
For this review we'll benchmark at 1440P and 1080P on our home test bench. We're using the latest drivers, the only ones that properly recognize the 380X at the moment, 15.11.1 beta and we'll put it up against a number of cards at it's price point, slightly above and slightly below.
|CPU||Intel Core i5-6600K|
|Motherboard||ASRock Z170 Extreme 4|
|Power Supply||EVGA SuperNOVA 1300 G2|
|SDD||SanDisk Extreme II 120GB|
|Storage Disk||Seagate 2TB|
|Memory||16GB Crucial Ballistix DDR4 2400|
|Video Cards||AMD R9 380X, AMD R9 380, AMD R7 370, GeForce GTX 970, GeForce GTX 960, NVIDIA GeForce GTX 760|
|Operating System||Window 10 64-Bit|
|Drivers||NVIDIA - 358.91
AMD - 15.11.1 Beta
For this test we'll be going through six very demanding mostly modern games; Battlefield 4, Star Wars Battlefront, Crysis 3, Fallout 4, Grand Theft Auto V and of course The Witcher III.
Battlefield 4 will be run at the Ultra preset with 2x MSAA enabled. The benchmark will consist of running through a 64 player Siege of Shanghai server.
Star Wars Battlefront will be played on the Endor Supremacy due to it's complexity and rich use of shader-based effects. This will be done at the Ultra preset with 2x MSAA enabled.
Crysis 3 will consist of playing through the first time you enter New York, as that's a very demanding scene. This will be done at Very High with 2x MSAA enabled.
Fallout 4 is slightly less optimized, yet still a very interesting and demanding benchmark. For this we'll turn on the Ultra preset and have God Rays set to High across the board. As with my performance analysis, I'll be running 60 seconds from the Red Rocket down to the quaint city of Concord. This should represent "average" scenes of graphical intensity.
Grand Theft Auto V will be on the highest settings for everything with 2x MSAA enabled. The last benchmark of the in-game suite will be used, as it offers the most varied and realistic scene.
The Witcher III will consist of running through the beautiful city of Novigrad with the Ultra preset used for both post processing and the graphics settings. GameWorks was turned off for all cards.