Respawn Announces Realistic VR War Game for the Oculus Rift, Due in 2019

Oct 12, 2017 at 07:30am EDT
Oculus Connect 6

Respawn Entertainment's CEO Vince Zampella appeared in a video message during yesterday's Oculus Connect 4, as part of the announcement of a new 'realistic' VR war game coming to the Oculus Rift in 2019.

This won't be a new entry in the Titanfall franchise, anyway, as explained on the official Respawn website.

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While the game remains secret (spoiler: it’s not Titanfall or Star Wars™), our relationship with Oculus is now out in the open. We couldn’t be happier to have such a great partner, and to be building our game on such an amazing platform as the Rift.
There are so many cool parts to making a game in VR, but perhaps the most intense one is emotion. While you know you’re wearing a headset, your brain processes VR on an emotional level. Though you’re in a simulation, you feel like you’re there. It’s all kinds of awesome.
So as a developer, game assets you’ve seen a hundred times on a monitor suddenly become real when you put the headset on. The sense of scale, the sense of presence, there’s nothing else like it. It’s the difference between using your mouse to rotate an object in an editor and walking around it in real life. It is a true privilege to build a game in this kind of immersive world.

In the video embedded below, Zampella said that Respawn intends to depict a soldier in combat in a more fully fleshed out and realistic way.

The combat experience in VR really gives you the chance to experience life closer to what a soldier would experience in real combat. It gives you more of that feeling of paranoia, and tension. It's more visceral, more terrifying.

Hopefully VR technology will have matured by 2019 to avoid motion sickness and similar issues.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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