Ready or Not Hits 2 Million Copies Sold on Console in Just 2 Weeks

Jul 30, 2025 at 09:36am EDT
Ready or Not

VOID Interactive's Ready or Not arrived on consoles 15 days ago from the time of this writing. In its first four days on the PS5 and Xbox Series X/S shelves, it sold 1 million copies, bringing the game's total sales to 10 million between consoles and PC. In the remaining 11 days, it sold another million copies, marking another huge milestone for the tactical shooter by hitting 2 million copies in just two weeks, and 11 million copies sold since its initial PC launch.

"First, thank you to the players - for showing up, playing hard, and bringing order to chaos," VOID Interactive's chief executive officer, Julio Rodriguez, wrote on LinkedIn announcing the milestone. "Next, to the VOID dev team for building what we believe is the quintessential tactical FPS of our era — and to our friends and partners for helping us bring RON to console."

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Ready or Not's console launch is clearly going well, but its success on PS5 and Xbox Series devices hasn't diminished how upset its PC player base has been since the console update, which brought a number of changes that didn't sit well with PC players.

Players have called out the changes to certain aspects of the game censorship, and while it's clear from the review bombing on Steam that a good chunk of the player base agrees, another element to this that players on PC are upset with is what players are calling a "downgrade" in the graphics to align with the console versions.

We'll see how VOID Interactive responds in the coming weeks, and if there are any meaningful retractions from the studio to appease the players it has upset.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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