PUBG Productions’ Prologue: Go Wayback! Launches into Open Beta, Early Access Launch still set for Later in 2025

Aug 12, 2025 at 12:44pm EDT
Prologue: Go Wayback! text over scenic landscape at sunset

Following several closed betas, PUBG Productions' new hardcore survival game, Prologue: Go Wayback! is available for players to check out now in open beta form, with its early access launch still set for sometime later in 2025, according to the studio.

"After running playtests with our Discord community over the last 6 months, and receiving some fantastic feedback, we decided to take the time to add more ways to explore our generated worlds based on our community's suggestions," writes Brendan Greene, also known as PlayerUnknown, in a press release.

Related Story PlayerUnknown Productions Halts Further Development of Prologue: Go Wayback and Makes it Free as the Studio Suffers Layoffs

"We have a great survival experience, with millions of maps for players to explore in the Open Beta, and over the coming months leading up to our Early Access launch, we plan to add more features to further customize your preferred way to play."

So while this is not the full release of Prologue: Go Wayback!, it will be the biggest look at the game for players so far, who will now have more than enough time to spend wandering the wilderness in this survival title.

If you want to learn more about Prologue: Go Wayback!, check out our interview with PlayerUnknown earlier this year, and hear how Greene describes this title as the first step in a three-game project.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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