Project CARS 2 Isn’t Running at 4K nor at Locked 60FPS on Consoles, Including Xbox One X

Jun 22, 2017 at 10:50am EDT
Project Cars 2

Yesterday, Dutch website GamersNet posted a quote from Slightly Mad Studios' Game Director Stephen Viljoen mentioning that Project CARS 2 would run at native 4K and 60fps on Microsoft's Xbox One X console, while the team was still deciding the final specifications for Sony's PlayStation 4 Pro system.

Yes, Project CARS 2 will run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

However, earlier today Slightly Mad Studios' Ian Bell refuted that quote with a post on GTPlanet's forums.

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Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable.

When asked whether the game would run at a "locked" 60 frames per second on consoles, Bell then replied that won't be the case, either.

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

It sounds like the game will run at lower than 4K and slower than 60fps even on Xbox One X and PlayStation 4 Pro, then. Those seeking the gold standard in gaming will have to resort to the PC version of Project CARS 2, as usual.

Project CARS 2 is due to release on September 22 for PC, PlayStation 4 and Xbox One. You can check our hands-on preview from a few months back here.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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