Prince of Persia: The Sands of Time Remake Will Expand Farah’s Character; Long Development Time Is Due to High Remake Bar

Jun 14, 2024 at 04:00am EDT
Prince of Persia: The Sands of Time Remake

The brief appearance of Prince of Persia: The Sands of Time remake during the Ubisoft Forward conference certainly made fans happy, since they got a commitment from the publisher on the release year: 2026.

Following that brief teaser, Ubisoft shared more details on the long-awaited game in an interview published on the official blog. The Creative Director and Game Director explained that the project is taking so long partly because other game remakes (likely a reference to Final Fantasy VII, first and foremost) have raised the quality bar.

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Bio Jade Adam Granger: The landscape of remakes has evolved a lot since the first inception of the remake of Sands of Time. There have been some big players that clearly redefined the bar. We made some big changes to the 3Cs (Character, Camera, Controls), and had to build prototypes to make sure that our new controls still feel good with the old gameplay, and sometimes we need to change them.

Michael McIntyre: I think combat is a good example. The original combat, for a lot of players today, would feel quite dated. Combat in games like Prince of Persia has advanced a lot in the 21 years since that game, and certain recent games, like Dark Souls and God of War, have really elevated even more casual players' competency in combat. It is an area where modernity really needed to be injected.

The developers also said one of the main improvements from the original game's story is that Farah will be more present throughout the Prince of Persia: The Sands of Time remake.

Michael McIntyre: Probably the biggest development that we've done is to make Farah more present. We're able to add more interactions between her and the Prince, so you can get more from their relationship. They will simply spend more time beside each other.

Bio Jade Adam Granger: One of the things that's very dear to me is modernizing Farah. While she was a great character in the original, I think she lacked agency and depth as a person. So we really make her a true companion; she has reasons to be there, she's a true ally, but also a full-fledged person with a background, wants, needs, desires, and tastes. We really want to revamp her as a great character, even if she's not playable.

As a reminder, Ubisoft Montréal is being supported by the Toronto studio as well as other studios such as Bucharest, Paris, and Pune. While they wait for this remake, Prince of Persia fans can check out the progress of the roguelike spin-off that launched in early access a couple of weeks ago.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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