Pokémon Go Has Been Adjusted for Coronavirus, Allowing You to Play at Home

Mar 14, 2020 at 08:00am EDT
Pokémon Go Coronavirus

Pokémon Go is, to this day, one of the most played mobile games globally almost four years after its launch. As reported in early January, the game earned $894 million in player spending throughout 2019 alone.

Now, Pokémon Go has been tweaked to accommodate the coronavirus pandemic. As anyone who played the game even once already knows, Pokémon Go is all about going out. It's the game that made location-based Augmented Reality gameplay a massive success, after all, as trainers head out to find the nearest PokéStops and Gyms.

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However, many countries are now recommending people to stay at home in order to minimize COVID-19 contagion. Developer Niantic has thus decided to adjust Pokémon Go to make it easier to play without leaving your house. They told Polygon they would be 'prioritizing updates to Pokémon GO features and experiences that can be enjoyed in individual settings'.

While we’ve made these updates based on the current global health situation, we also encourage players to make decisions on where to go and what to do that are in the best interest of their health and the health of their communities.

The following changes have been confirmed to be already in place for Pokémon Go and will stay effective until further notice from Niantic.

  • A one-time purchase bundle of 30 Incense for 1 PokéCoin. Incense will also last for one hour.
  • 1/2 Hatch Distance when Eggs are placed into Incubators during this time period
  • PokéStops will now drop Gifts more frequently
  • Pokémon habitats will increase and more Pokémon will be appearing in the wild

Additionally, the upcoming Special Research story event 'A Drive to Investigate', which is adding the Paleozoic Pokémon Genesect, has been postponed and will now require tasks that can be completed by individuals rather than requiring people to gather in real life.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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