The PlayStation 5 Processing Power Is “Incredible”; It Will Bring A Return Of The “Programmable” Era

May 29, 2019 at 07:00am EDT
PlayStation 6

The next console generation is going to be unveiled soon, and developers have started talking about the PlayStation 5 and Xbox Scarlett and what to expect from them. Among them is the Yakuza series general director Toshihiro Nagoshi, who recently revealed some interesting tidbits.

Speaking during the latest Sega-Nama broadcast, Toshihiro Nagoshi stated that the PlayStation 5 processing power is incredible, and the team is already thinking about how to use it to improve on the series' gameplay.

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Toshihiro Nagoshi also added that the PlayStation 5 is going to bring a return to the "programmable" era, where artificial intelligence and machine learning will be central, as opposed to simple graphics improvements.

A summary of what has been said can be found below, courtesy of Gematsu.

Even after PlayStation 5 is released, I think PlayStation 4 is going to be the main focus for a while longer.

The processing power of PlayStation 5 is incredible, so when we try to think of new gameplay that will utilize its full potential, I’m not really sure which aspects of existing mechanics we should translate.

First there was a time when graphics improved, then there was network features, and now I guess you can say its a return to the “programmable” era? I think artificial intelligence and machine learning will continue to evolve.

If you would pour its power into graphics it’ll be the best that we’ve yet to see, and I think everyone is thinking about in what way we should use that power. I as well. There’s artificial intelligence and many other things I want to think about.

Earlier this month, we managed to get a glimpse of the PlayStation 5 in action. A video shown during an official presentation by Sony showed how quickly the console loads games.

The PlayStation 5 console will be released on a yet to be confirmed release date.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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