PlayStation 5 Pro PSSR in The Last of Us Part 1 and 2 Delivers Solid Image Quality, but AMD FSR 2 and NVIDIA DLSS Are Still a Few Steps Ahead in Certain Scenarios

Nov 25, 2024 at 07:34am EST
PlayStation 5 Pro

The PlayStation 5 Pro PSSR upscaler fares fairly well in The Last of Us Part 1 and Part 2, although it is inferior to both AMD FSR 2 and NVIDIA DLSS in certain scenarios.

A few hours ago, Digital Foundry provided an in-depth look at the PlayStation 5 Pro update released for the remake of the first entry in the series and the remaster of the second, also providing a comparison between the AI-powered upscaler featured in the mid-generation system, AMD FSR 2, and NVIDIA DLSS. For comparison, the PC version was running with similar graphics settings, and sharpening was set at the lowest for both FSR 2 and DLSS, as PSSR seems to not use post-process sharpening.

Related Story Helldivers 2 To Get NVIDIA DLSS 4.5, FSR 4.03 Support, But PlayStation 5 Pro Owners Will Only Get PSSR 1.0

Compared to AMD FSR 2, the PlayStation 5 Pro PSSR upscaler shows once again how it delivers a slightly better image in motion, as FSR 2 aliases foliage and fine geometry more. Still, PSSR features some image noise that FSR 2 doesn't, so the two upscalers are pretty much equivalent in both The Last of Us games, although FSR 2 delivers a sharper, more stable image than PSSR with the camera at rest.

As we have already seen in other games, NVIDIA DLSS is clearly superior to the PlayStation 5 Pro PSSR upscaler in the vast majority of scenarios, delivering a basically faultless image quality at rest while looking very smooth in motion, even in Performance mode. PSSR, on the other hand, manages to maintain image detail in motion better than NVIDIA DLSS, highlighting how the new Sony upscaler has the potential to become much better in the future.

The PlayStation Spectral Super Resolution upscaler is only one of the features that make the PlayStation 5 Pro a better system than the base model. You can learn more about them in our review.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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