PlayStation 5 Pro Has Been Designed to Provide Developers Easy and Economical Ways to Implement Enhancements

Apr 3, 2024 at 06:54am EDT
PlayStation 5 Pro

Although Sony was limited by what it could do with the PlayStation 5 Pro, the upcoming mid-generation refresh system has been designed to provide developers easy and economical ways to implement enhancements in games already in development.

In the latest episode of Moore's Law is Dead's Broken Silicon podcast, a veteran developer who worked, among other titles, on The Elder Scrolls series, commented on the PlayStation 5 Pro, saying that it couldn't be that much more powerful than the base model, as developers need time to plan for future hardware. Games that are already in development are budgeted already, so developers would have a very hard time scaling up projects to much higher specs than planned. This also means that Sony is most definitely talking with developers about the PlayStation 6, as some of the launch games for the next-generation system are likely already in the works.

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As Sony is a very developer-friendly company nowadays, compared to the PlayStation 3 days, the PlayStation 5 Pro has been designed to provide developers with easy and economical ways to implement enhancements. The PlayStation Spectral Super Resolution upscaler was similarly designed as well, since being tailored to specific hardware and with total control over how much the API changes from the Japanese company will make its implementation much easier than AMD FSR.

Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing.

The PlayStation 5 Pro has yet to be officially revealed. It is rumored, however, to launch later this year.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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