Developers Are “Not Allowed” To Charge For PlayStation 4 Pro Features Updates, Fees Are On The Developer

Sep 9, 2016 at 11:14am EDT
PlayStation 4 Pro

Earlier today, it's been reported that PlayStation 4 Pro patches for already released titles may not be free, according to what has been revealed in a recent Japanese interview with Sony Interactive Entertainment exec Masayasu Ito, who mentioned possible fees depending on the title. While it's not clear who will have to pay, it's likely that it won't be players, according to two indie developers who have worked on PlayStation 4 titles.

Shortly after the interview started making the rounds, Jacksinthe from AbsintheGames revealed some interesting details regarding patches on the NeoGAF forums, stating that developers are not allowed to charge players for patches or pro feature updates. The fees mentioned by Masayasu Ito are pretty much the same developers have to cover to release updates for any other game.

We are not allowed to charge you for patches or pro feature updates.

The "fees" include anything we have to swallow to update our past games for you.

The internet can calm down. There is nothing we can do to leverage pro features or patches with price. Nothing.

David Galindo from Vertigo Gaming, known as chubigans on the NeoGAF forums, also chimed in stating that patches can never be charged, and so cannot exclusive Pro content.

I mean...it's the most non news ever. Patches after launch can sometimes cost money (not fees but costs associated with making a patch), and supporting Pro when required is just absorbed into the launch checklist and approval.

Patches can never be charged, nor can exclusive Pro content can be charged either.

Like it often is with Japanese interviews, it's easy that something gets lost in the translation. While Sony has yet to officially comment on the matter, these two indie developers have at least made the situation a bit clearer.

The PlayStation 4 Pro launches this November in all regions.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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