Phantom Blade Zero Dodges September’s Bloodbath With 50-Day Delay, Now Lands Three Weeks Before GTA 6 Crushes Everything

Jun 3, 2026 at 04:15am EDT
A character wearing an ornate metal mask with a hand covering their face, with the text 'PHANTOM BLADE Zero' displayed below.

Chinese developer S-GAME dropped a special Phantom Blade Zero teaser trailer during yesterday's State of Play event, revealing that the game will enjoy a dedicated State of Play later this summer, featuring a deep dive into the world, combat, exploration, and character progression systems.

However, with this news also came a 50-day delay from the previously announced date of September 9 to October 29. On the one hand, this means the game avoided September's incredible onslaught of games that are trying to avoid Rockstar's GTA 6; on the other hand, the new launch date is set just two weeks before the November 19 debut of the behemoth.

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S-GAME CEO Soulframe Liang tweeted that the delay was necessary to improve the game's polish:

First of all, I want to offer my sincere apologies to all the players who have been following and supporting us. This was not an easy decision. More than anyone, we understand the expectations our players have placed on us. And precisely because of those expectations, we do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further. Over the past few months, we have been streamlining content and focusing our efforts on polishing the areas that matter most. During this process, I saw one final opportunity for Phantom Blade Zero to make another meaningful leap forward.

We have upgraded a number of character models and reworked many environments across the game, pushing them toward the highest standard we can currently achieve. We have also spent additional effort preserving as much of this visual impact as possible even without relying on ray tracing. Of course, ray tracing will further enhance the visuals, but our priority is to make sure the core look, atmosphere, and intensity of Phantom Blade Zero come through at full force for as many players as possible.

A 50-day delay cannot solve everything. But it does give us enough time to complete a number of clearly defined and genuinely important improvements. These refinements will directly affect how the game feels when players first step into the world of Phantom Blade Zero. We could have delivered some of them through post-launch updates, but for the players who choose to join us on day one, we believe they deserve the best version of Phantom Blade Zero we can deliver from the very beginning.

Phantom Blade Zero is one of the most promising games set to debut in 2026, especially following repeated hands-on events at global conventions. On PC, it was supposed to launch with NVIDIA DLSS 5 support, but in a recent tweet, Soulframe Liang seemed to retract that support, though he did not explicitly name the technology.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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