PAYDAY 3 Peaked at 1.3 Million Daily Users; Starbreeze Apologizes for Server Issues

Alessio Palumbo
Payday 3

Starbreeze shared a press release update for PAYDAY 3 this morning. The Swedish company mentioned that the game peaked at 1.3 million daily active users (DAU) across all platforms during the launch weekend, with a concurrent peak of 218K users. This isn't surprising, given that PAYDAY 3 was hotly anticipated and is also available on Game Pass from day one.

However, the game's reception was mixed to say the least due to significant server issues experienced by the community. In our review that just went live, Ule Lopez wrote:

Related Story Starbreeze Passes Payday 2 Maintenance Onto Sidetrack Games, to Focus More on Payday 3

At the time of this review's publishing, PAYDAY 3's servers remain inaccessible to everyone. Luckily, most of my review was done before they got nuked, so that won't hamper my opinions on this game. It will, however, impact my final score as the game is inexcusably inaccessible for a title that demands such a high price from consumers. Speaking of connection issues, PAYDAY 3 had plenty of instances where we were assigned to ghost players or where the game just didn't load the mission we were trying to load into at all. The few times when the game worked were fun and all, but they felt like few and far between compared to the rest of the times, where something always went wrong with either the enemy AI or everything else.

In the abovementioned press release, Starbreeze acknowledged that the matchmaking infrastructure hasn't performed as well as expected, encountering a technical issue that was nowhere to be seen during the beta tests. Starbreeze is now evaluating whether to change partner for PAYDAY 3's matchmaking services and might also make the game 'less reliant on online services'. As such, it sounds like fans will get their offline mode after all.

Starbreeze CEO Tobias Sjögren also shared the following statement:

We are disappointed in the issues our player base has faced during our launch weekend, but we are confident in our core product and the quality of PAYDAY 3 – and all available metrics point to it. We have a lot of diligent and consistent work ahead of us to regain community trust, but we will work hard to do it.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Deal of the Day

Button