Codemasters Announces ONRUSH, An Arcade Racing Game From Former Evolution Devs

Oct 30, 2017 at 01:12pm EDT

ONRUSH, an arcade racing game in development at Codemasters' Chesire-based studio, has been announced today during Sony's Paris Games Week 2017 Media Showcase.

The game is being developed by those former Evolution Studios developers who joined Codemasters back in April 2016. Game Director Paul Rustchynsky, for instance, was also DRIVECLUB's Director. In a press release just sent out by the publisher, he stated:

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We are extremely excited to finally be able to talk about ONRUSH. The team grew up playing iconic, arcade racing games so it is great to have the opportunity to re-imagine those experiences on today’s consoles and bring something fresh to the market. We believe that it is something that gamers are crying out for.

The most important factor in the game is that it has to be fun. It is not about tire choices, car setups or even racing lines; it’s about edge of your seat action and taking death defying risks in order to reap the biggest rewards.

ONRUSH is currently scheduled to hit PlayStation 4 and Xbox One in Summer 2018, priced at $59.99. There's no mention of a PC version yet.

Featuring obvious Motorstorm influences, ONRUSH is a "celebration of sensational speed, outright fun and over-the-top spectacle", according to Codemasters. This is one of those games were ending up first isn't the end-all, be-all goal. Racing with style will be important and players will be called to perform "incredible" takedowns to power up their RUSH bar, "an exhilarating and devastating force which, when used at the right time, can wreak havoc on your competition".

We'll keep you posted on any ONRUSH updates ahead of the release, so stay tuned.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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