NVIDIA Updates RTX Remix Runtime to Version 0.4.1, Improving Compatibility

Feb 7, 2024 at 07:00am EST
NVIDIA RTX Remix

NVIDIA has updated the RTX Remix runtime to version 0.4.1, improving compatibility thanks to a series of changes made to the bridge component. The full changelog is available on GitHub:

DXVK:
-Fixed an issue where captures for many games were not showing correctly in Remix Toolkit.
-Fixed an issue where a captured scene was showing flipped upside down in Remix Toolkit.
-Fixed an issue in the Remix renderer that caused Remix Toolkit to crashes on unsupported hardware.

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Bridge:

-Made a variety of changes that should further improve compatibility.
-Added new sendCreateFunctionServerResponses configuration option, which is enabled by default and improves stability during startup for many games.
-Fixed an issue where the Bridge would crash or hang on startup due to multiple threads having access to shared data at the same time.
-Fixed an issue where the improper MinSurfacePitch value was used in a 32-bit build of the Bridge client, causing game crashes on some texture update operations.
-Fixed an issue where the Bridge client filtered out calls to CreateVertexDeclaration() under certain conditions, which could lead to a game crash during subsequent SetVertexDeclaration() calls.
-Fixed an issue where the Bridge client would improperly initialize cached option values that it uses, potentially leading to mouse or keyboard input not working in the Remix user or developer menu UI.

NVIDIA also said it is aware of a series of issues impacting the recently released RTX Remix toolkit:

NVIDIA plans to address those issues with the RTX Remix toolkit through an update coming as soon as possible. Meanwhile, check out these RTX Remix Grand Theft Auto San Andreas and Max Payne projects.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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