NVIDIA Releases GeForce Driver Optimized for WUCHANG: Fallen Feathers, Killing Floor 3 (Both with DLSS 4 MFG)

Jul 22, 2025 at 09:00am EDT
NVIDIA GeForce Game ready drivers download with Wuchang: Fallen Feathers character wielding a sword.

Today, NVIDIA has released a new GeForce Game Ready driver (version 577.00) optimized for WUCHANG: Fallen Feathers and Killing Floor 3. Both PC games are scheduled to launch on July 24.

The first one, developed by Leenzee and published by 505 Games, is a soulslike action roleplaying game set in the land of Shu during a fantasy rendition of the late Ming dynasty (seventeenth century). In WUCHANG: Fallen Feathers, the land is plagued by warring factions and a mysterious illness that spawns monstrous creatures. Players take the role of the titular Wuchang, a skilled pirate warrior afflicted with amnesia and the aforementioned horrific Feathering disease, who must navigate the uncertainties of her mysterious past.

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WUCHANG: Fallen Feathers features day-one support for NVIDIA DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, and NVIDIA Reflex. According to NVIDIA, at 4K resolution and max settings, DLSS can boost performance by an average of 5.9X on GeForce RTX 50 Series GPUs, which can enable all of those technologies. More specifically, the RTX 5090 averages 312 frames per second, the RTX 5080 211 FPS, and the RTX 5070 Ti 185 FPS. Stay tuned on Wccftech to read our full review of this new Soulslike game.

On the same day, Tripwire Interactive is releasing Killing Floor 3, the latest chapter in the cooperative zombie-killing shooter series. Powered by Unreal Engine 5, the game allows GeForce RTX owners to accelerate performance by activating NVIDIA DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution. Those with high enough frame rates can ditch the latter for improved image quality with DLAA. Of course, NVIDIA Reflex is also available to improve responsiveness.

Another Unreal Engine 5 game, the free-to-play cooperative third-person shooter The First Descendant, is receiving an update on July 24 to support NVIDIA DLSS 4 with Multi Frame Generation. The game already supported Frame Generation, Super Resolution, Ray Reconstruction, DLAA, Reflex, and several ray traced effects.

Today marks the debut of Wildgate, Moonshot Games and Dreamhaven's player-versus-player shooter game, which features built-in support for NVIDIA DLSS Super Resolution with the latest transformer model. Lastly, next week Riot Games will upgrade Valorant to Unreal Engine 5, retaining the existing support for NVIDIA Reflex.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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