NVIDIA Moves Gaming Segment Under “Edge Computing”, Posts 29% Revenue Growth From Blackwell Workstations But Gaming GPUs Slow Down Due To “Elevated” Memory Prices

May 21, 2026 at 03:01pm EDT
A presenter is holding a large NVIDIA graphics card on stage with text partially visible saying 'RTX Blackwell'.

NVIDIA's Gaming segment will now be reported under the "Edge Computing" segment in future earnings results as the company pivots from being a GPU manufacturer to an ecosystem provider.

NVIDIA's Edge Computing Segment Will Now Include All Client Markets, Including Gaming

NVIDIA announced its latest earnings, where it posted a record revenue of $81.6 billion for Q1 FY2027. The bulk of the revenue came from the Data Center segment, but the gaming market revenue wasn't presented in the earnings chart. The company confirms that it has now placed Gaming alongside other segments under a new segment, called Edge Computing.

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Unlike the Data Center segment, which has two sub-markets: Hyperscale and ACIE (AI Clouds, Industrial and Enterprise), the Edge Computing segment is a singular segment consisting of various sub-markets. The entire revenue of these sub-markets will now fall under "Edge Computing". To name the sub-markets under Edge Computing, we are looking at: PCs, Game Consoles, Workstations, AI-RAN base stations, robotics, and automotive (essentially devices for agentic and physical AI but with a focus towards the client).

Previously, NVIDIA had Gaming (GeForce GPUs & Console SoCs), Professional Virtualization (Workstation & Pro), Auto (Automotives), and OEM/Other segments listed separately. But starting FY2027, that won't be the case anymore. So there's no way of telling how much gaming revenue NVIDIA generated from its RTX GPUs or console SoCs. Meanwhile, AMD still showcases gaming revenue separately, which includes Radeon & Console segments.

Edge Computing revenue for the first quarter was $6.4 billion, up 29% from a year ago and up 10% sequentially. The increases were driven by robust Blackwell workstation demand, partially offset by slower consumer PC demand that was tempered by elevated memory and systems prices.

NVIDIA

Although this change shouldn't be a major deal, it does limit information regarding the performance of the GeForce, Pro, and Console segments in terms of revenue.

NVIDIA does give some insight that its new Blackwell workstation demand was robust, but at the same time, consumer PC demand was slowed down due to elevated memory and component prices. Memory prices are on the rise as the AI supercycle continues to gobble up more than DRAM makers can produce; as such, consumers are left with no choice but to either pay higher prices or hold off purchases.

The following are the main developments that NVIDIA made in the Edge Computing segment during the first quarter of FY2027:

So this shift shows that NVIDIA is evolving from a traditional GPU company into a broader AI ecosystem provider, consolidating its Gaming and Client segments under the new "Edge Computing" umbrella.

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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