NVIDIA CEO has highlighted that Neural Rendering is the future of graphics, & also hinted that older gaming GPUs might be coming back.
NVIDIA CEO Says Older Gaming GPUs Might Be Coming Back & Potentially Support New Features As A Move To Tackle Current Market Challenges, Also Highlights Neural Rendering As The Future of Graphics
During a Q&A session hosted by NVIDIA's CEO, Jensen Huang, at CES 2026, several questions on the current gaming landscape were laid out of which two questions in particular held out.
The first important question was asked by Tom's Hardware's Editor, Paul Alcorn, who asked Jensen about the current market challenges that affect almost all gaming PC hardware.
The question also asked if the company would be willing to ressurect older GPUs with new technologies and to that, NVIDIA's CEO said that it was entirely possible though relaunching an older GPU with new technologies, especially the AI advancements that NVIDIA has made on the DLSS and RTX side such as DLSS 4.5 and MFG6X, would still require extra R&D. So while it will be possible, it remains to be seen whether NVIDIA would take this approach.
"Hi Jensen, Paul Alcorn from Tom's Hardware. The prices of gaming GPUs, especially the latest and greatest, are really becoming high, which might be due to some restrictions on supply and production capacity, one would assume. Do you think that maybe spinning up production on some of the older generation GPUs, on older process nodes where there might be more available production capacity, would help that, or maybe also increasing the supply of GPUs with lower amounts of DRAM? Are there steps that could be taken, or any specific color you could give us on that?
Huang: "Yeah, possibly, and we could possibly, depending on which generation, we could also bring the latest generation AI technology to the previous generation GPUs, and that will require a fair amount of engineering, but it's also within the realm of possibility. I'll go back and take a look at this. It's a good idea."
A few days ago, it was rumored that NVIDIA was bringing the GeForce RTX 3060 to life. The card saw severely reduced production output to meet the supply of newer GPUs, but has maintained the top spot on Steam as the most popular graphics card used by gamers.
While the RTX 3060 is going to come back, it is definitely not going to feature any new technology such as MFG, advanced RT, Neural Shader, or Neural Rendering support. Those are changes within the GPU IP, and the chip for the RTX 3060 is still using the same Ampere architecture that launched back with the RTX 30 series.
Older RTX GPUs, such as the RTX 20, RTX 30, and RTX 40 series, do benefit from new AI model updates such as DLSS 4.5 RTX Super Resolution, but even then, they have limitations due to their FP16 architecture versus the newer FP8 capability found on the latest RTX Blackwell lineup. This leads to bigger performance drops when DLSS 4.5 is enabled, as reported here. With that said, these older GPUs can still offset some supply challenges in the gaming markets.
The second question was asked by PC World's Adram Patrick Muray about the future of gaming graphics and what role AI has to play.
Answering this question, Jensen stated that Neural Rendering is the way forward for gaming and graphics in general. He pointed out that DLSS will continue to advance graphics, and we will see even more images and frames being generated by AI.
There are currently three main applications for RTX Neural Shaders, all of which we previously covered from NVIDIA's research papers: RTX Neural Texture Compression, RTX Neural Materials, and RTX Neural Radiance Cache.
“The answer is hard to predict. Maybe another way of saying it is that the future is neural rendering. It is basically DLSS. I think you’re going to see more and more advances of DLSS. I would expect that the ability for us to generate imagery of almost any style, from photo realism, extreme photo realism, basically a photograph interacting with you at five hunderd frames per second, all the way to cartoon shading if you want, that entire range is going to be quite sensible to expect."
Jensen Huang - NVIDIA CEO (via PCWorld)
‘The bottom line is that, in the future, it is very likely that we’ll do more and more computation on fewer and fewer pixels,’ he says. ‘And by doing so, the pixels that we do compute are insanely beautiful, and then we use AI to infer what must be around it. So it’s a little bit like generative AI, except we can heavily condition it with the rendered pixels.’
Jensen Huang - NVIDIA CEO (via Club386)
Jensen also said that in the future, traditional shaders will be replaced by Neural Shaders, and even more computation will be done on a lower amount of pixels so that the pixels that are presented are not only "Beautiful" but also lead to images and frames that are hyper-realistic or close to real.
There's alot to take from these few statement, but one thing is clear, NVIDIA is clear that gaming and AI share the same bond and that Neural Rendering is going to strengthen this relation in the future.
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