NVIDIA DLSS Ray Reconstruction New 3.5.10.0 Version Improves Ghosting Issues In Cyberpunk 2077

Nov 19, 2023 at 12:17pm EST
Cyberpunk 2077

The latest Alan Wake II update introduced a new version of NVIDIA DLSS 3.5 Ray Reconstruction, which seems to introduce considerable improvements in the only other game that supports it, Cyberpunk 2077.

Version 3.5.10.0, which can be found inside Alan Wake's II files after the game has been updated to the latest version or here, significantly improves Cyberpunk 2077, as it reduces ghosting and shimmering issues, although some still persist. You can check out the game by CD Projekt Red running with the latest DLSS Ray Reconstruction version below, courtesy of Robbie Khan.

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https://www.youtube.com/watch?v=DFZyIYM_FEI

As mentioned above, only Alan Wake II and Cyberpunk 2077 currently support NVIDIA DLSS Ray Reconstruction, the latter only with Path Tracing Overdrive Mode enabled, but more titles will support the technology in the future. The Nintendo Switch 2 is also rumored to support it, which would make it the console with the best ray tracing capabilities, which isn't really all that surprising considering how AMD is lagging behind NVIDIA in this regard.

You can learn more about NVIDIA DLSS Ray Reconstruction, which is part of the 3.5 version of the upscaling technology, by going here. Unlike the other major DLSS 3 feature, Frame Generation, Ray Reconstruction can also be used with RTX 2000 and 3000 series GPUs.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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