No Rest for the Wicked’s Early Access Patch 1 Optimizes Performance & Lowers Requirements

May 4, 2024 at 04:00pm EDT
No Rest for the Wicked

No Rest for the Wicked, the action RPG developed by Moon Studios, has received a major performance update with the first Early Access patch, lowering the recommended system requirements.

The developers' new patch focused on improving the user experience. Specific changes were made to the baseline performance of both CPUs and GPUs to ensure gamers weren't faced with troubles such as delayed texture loading, stutters, and performance drops. Apart from this, widespread measures are taken to reduce internal crashes, including time-slicing systems to improve the broadcast experience.

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The new patch also came with updated PC specification requirements, and this time, Moon Studios has disclosed that in order to run the title at Performance Mode (1080p/30 FPS), gamers would require Intel Core i5 8400 or AMD Ryzen 5 2600, along with 16 GB memory and either NVIDIA's GeForce GTX 970 or an AMD Radeon RX Vega 56. For Quality mode (1080p/60fps), you'll need to opt for superior options, with recommendations being Intel Core i7 11700K or an AMD Ryzen 7 5800X and NVIDIA GeForce RTX 2060 or an AMD Radeon RX 5600 XT.

Here is the performance changelog of the first Early Access patch, which will give you an idea of what performance improvements we are looking at.

Further performance optimizations will undoubtedly arrive at some point with the addition of upscalers like NVIDIA DLSS and AMD FSR, which have been held back for now due to issues with sharpness.

No Rest for the Wicked is available on PC through Steam Early Access. A timeline for the game’s full release, which will include console versions, has not yet been provided. However, it'll definitely be worth following the early access progress as the game has a lot of potential, according to our Francesco De Meo:

Having been released as an early access title, it is undeniable that Moon Studios still has a lot of work to do on No Rest for the Wicked to improve gameplay and performance. The core gameplay, however, is very solid and engaging, and I'm looking forward to seeing how it will be refined in the coming months.

News Source: Moon Studios

About the author: Muhammad Zuhair is a hardware and technology reporter for Wccftech, specializing in the semiconductor industry and the complex interplay between technology, manufacturing, and geopolitics. His coverage focuses on the corporate strategies and technological roadmaps of industry giants like TSMC, NVIDIA, Samsung, and Intel. Zuhair's expertise lies in deconstructing complex topics such as fabrication nodes (e.g., 2nm process), the economic impact of policies like the CHIPS Act, and the strategic development of AI infrastructure from NVIDIA, AMD and Intel.

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