Nioh 3, Sea of Remnants, and Vampires: Bloodlord Rising Add Support for NVIDIA DLSS 4 with Multi-Frame Generation

Feb 5, 2026 at 11:21am EST
A list of games including 'Carmageddon: Rogue Shift,' 'Nightmare Frontier,' 'Nioh 3,' 'Sea of Remnants,' and 'Vampires:

As NVIDIA's cloud service GeForce NOW celebrates its sixth anniversary, with a new batch of games set to join the service, a new batch of games are also getting support for NVIDIA's DLSS 4 with Multi-Frame Generation, including the critically acclaimed Masocore from Team Ninja that will arrive on PC and PS5 tomorrow, Nioh 3.

While the full game won't be available until tomorrow, February 6, 2026, if you haven't already, you can download the Nioh 3 demo to get yourself prepared for the full release. The demo and the full game both support NVIDIA DLSS 4 with Multi-Frame Generation.

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For more on Nioh 3, you can check out our review, where Wccftech's Francesco De Meo gave it a 9.8/10, highlighting it as one of the best games Team Ninja has ever made, and the best game in the Nioh series so far. You can also check out our complete walkthrough and guides hub if you're having trouble with any of the game's challenges.

As for the rest of the games getting support for DLSS 4, NetEase Games and Joker Studio's upcoming ocean adventure RPG, Sea of Remnants, enters into a closed alpha today, which will include support for DLSS 4 with Multi-Frame Generation.

Vampires: Bloodlord Rising arrived on PC last week, on January 30, and players will also be able to enjoy it with DLSS 4 with Multi-Frame Generation support, and support for DLSS 4.5 Super Resolution, to even further improve the playing experience.

Rounding out this batch of games getting support for NVIDIA's latest DLSS technology is Carmaggedon: Rogue Shift, with the classic action-racing franchise coming back in a new rougelike structure tomorrow on PC, and Nightmare Frontier, a turn-based tactical extraction looter currently in early access on PC.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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