“Nioh 3 Is Great But Not Perfect; There’s Lots We Can Improve Upon”, Says Team Ninja

Mar 10, 2026 at 05:45am EDT
A samurai battles a large, fiery demon in the video game Nioh 3.

By all accounts, Nioh 3 is a great success for Team Ninja and Koei Tecmo. It was lavished with praise by critics (such as our own Francesco De Meo, who rated it 9.8/10 and called it the best game the Japanese studio has ever made) and fans alike, as confirmed by the fact that it's the fastest-selling game in the trilogy so far.

That said, the development team is aware there's further room for improvement. Fumihiko Yasuda, producer for Nioh 3 and studio head of Team Ninja, confirmed as much in a candid interview with Gamesradar:

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Nioh 3 is a great game, but it's not perfect. I think there are a lot of things that we could improve upon. We want to take that knowledge that we gained with Nioh 3 and open-field elements and to be able to work on that, and hopefully incorporate and improve upon that in future titles as well.

While we were successful with the immersion as well as the density of the game itself, I think in terms of being able to convey a lot more about the world, the narrative element, I think we could improve upon that. As well as the artistic elements, to give it a more distinctive look. Really understand why the yokai, or why that particular yokai, is in that environment. And why does that environment look like that? I think we could have done a lot more to really convey that aspect. It's not just a game where you sort of go in there, defeat the yokai, obtain the equipment or items in that area. There's a little bit more to the narrative that we could have added.

The team is also aware about another slight criticism levied by some fans: the lack of enemy variety. Again, they said the goal is looking into it and try to do better with future releases, so don't expect to see new enemies be added to Nioh 3.

Did you buy the game? If so, how do you feel about it? Let us know in the comments.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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