Nintendo Switch 2 Will Not Support VRR In Docked Mode, Nintendo Finally Confirms

May 16, 2025 at 09:33am EDT
Nintendo Switch 2

Nintendo has finally put to bed a bit of confusion players had about the Nintendo Switch 2. The console supports variable refresh rate (VRR) while in handheld mode, but Nintendo has officially clarified that it does not support VRR while in docked mode.

The confusion began when, after the full reveal of the Nintendo Switch 2 at the beginning of April, Nintendo's websites in the US, Canada, the UK, and Europe all mentioned that VRR was supported in docked mode. It was then removed from the US and Canadian websites, but kept on the UK and EU websites. The mention of VRR being supported in docked mode was later removed from the UK and EU websites as well.

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So did it support VRR in docked mode, or didn't it? The removal seemed to suggest that it didn't, but Nintendo had yet to provide a clear response.

In a statement sent to Nintendo Life, they finally provided that clear response and apologized for the mistake of publishing it on their websites in the first place.

"Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we apologize for the error," the statement reads.

When asked if VRR support for docked mode would be added in a future update, Nintendo replied, "We have nothing to announce on this topic."

A disappointing end to this saga, but an end for now, nonetheless. It's always possible that Nintendo is working on adding VRR support for docked mode for a future firmware update, but at least for launch, we know that VRR is a handheld-only feature.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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