EA: The Next Game by Josef Fares Will Be Much, Much Bigger With Far Deeper Funding

Jun 26, 2018 at 08:00am EDT

Film director and Hazelight founder Josef Fares managed to publish his second critically acclaimed game, A Way Out, a few months ago. The first one was Brothers: A Tale of Two Sons, made by Starbreeze.

A Way Out sold very well so far (over a million copies in two weeks since launch) and, according to what EA's Chief Design Officer Patrick Söderlund told GamesIndustry at E3 2018, the next game by Josef Fares and his team could be much bigger and enjoy much larger funding.

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We have to be very clear with the fact that for some of these games we pick, they're not picked because they're the most mass market products. And I think that's the beauty of the program. We want to get these games into the hands of players because they have a deeper meaning than just being a mass market play. I think A Way Out is a mass market play, but that's not why we picked it. We picked it because of the unique idea of a co-op only game, we liked Josef Fares we liked the story, and we liked his ideas. His execution and the work his team did make players love it... It shows the program can bear fruit and it can work, and I think the next game they're going to build will be a much, much bigger, more ambitious game with far deeper funding.

Nathan was very happy with how A Way Out turned out, as you can read in his review of the game.

A Way Out is an impressive achievement that definitively proves creativity matters more than bloated budgets and big-name franchises. A technically accomplished, endlessly inventive co-op masterpiece, A Way Out will surprise and excite you from beginning to end. This one deserves to be a breakout hit.

Hopefully, we won't have to wait another five years to play the next project by Josef Fares (Brothers: A Tale of Two Sons was released in 2013).

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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