Mortal Rite Is a Soulslike/Roguelite Indie Game on Kickstarter

Aug 25, 2022 at 05:05am EDT
Mortal Rite

Mortal Rite is an indie developer's attempt at a Soulslike game mixed with roguelite elements. Developed by the five-man team called Round Toast Studios, Mortal Rite is currently seeking funding on Kickstarter ahead of its scheduled Winter 2022 launch on Steam Early Access. The developers are planning for the game to stay in early access for a year or two before the full release.

Check out a detailed overview and the new gameplay trailer below.

Related Story Onimusha: Way of the Sword Hands-Off SGF 2025 Impressions

The core of Mortal Rite is a fast, action-based melee combat system that allows players to trade blows with enemies and rewards strategy over button-mashing.
Players choose from a variety of characters to embody, each with their own lore, fighting style, and abilities. Overcome enemies by using different skills, strategies, cooperation, collecting, and crafting items to stop the encroachment of the king.

Players can progress through Mortal Rite in single player or with their friends or other random players in our (up to) 5 player co-op mode. You'll be able to switch between partying up or playing alone in between levels.

Every playable character in Mortal Rite is distinctive and considered in their own class. They have their own lore, fighting style, mobility/movement speed, upgrade path, and set of special abilities. Playing through Mortal Rite with different characters will require the player to face a new challenge and employ a new strategy.

Each level in Mortal Rite will be treated as its own mini "Rogue-Lite experience" with save points provided at the end of each level and/or before big boss fights. This mixing of the souls-like and rogue-like genres will provide a rewarding and fun gameplay experience that allows players to replay our game multiple times with different characters, party sizes, and under crazy new conditions!

When "Game Over" occurs it resets the map, the setup, and the layout. Everything won't be the same as what you saw before "Game Over"; this concept is a "Rogue-Lite Element". Another element is an assortment of items that will be procedurally generated, which can randomly affect different stats on your character, providing for THOUSANDS of possible item combinations.

Enemy layouts and the number/type of enemies presented in a level will change within each run. Weather variety will affect different enemy stats, character stats, and movement. An example of this is if the level has deep snow, enemies and players will experience reduced movement speed.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.