Microsoft Won’t Steer Any of the Acquired Studios into Certain Portfolio Objectives or Change Their Culture

Aug 23, 2018 at 04:00pm EDT

Microsoft announced a big round of studio acquisitions at E3 2018. During their annual Xbox press briefing, they revealed that Playground Games, Compulsion Games, Undead Labs, and Ninja Theory were now part of Microsoft Game Studios (alongside The Initiative, a studio built from scratch and led by Darrell Gallagher).

In an interview with GamesIndustry, the new head of Microsoft Game Studios Matt Booty said that there are no plans whatsoever to steer any of the studios that have been acquired into certain portfolio objectives or change their working culture for that matter.

Related Story Halo Infinite Team “Fell Short” on Post-Launch Plan Admits Booty, But Has “Retrenched” Now

I have this framing of people, teams and ideas. What we don't want is a situation where we've got this spreadsheet of certain type of games where we need a platformer, a kids mascot game, three shooters, two racing games... I don't want to get into that. I think that good content comes when you supply support to creative people who have got fantastic teams, and then can go off and execute on ideas. It goes very deliberately in that order. We are really not interested in steering any of the studios we've acquired into a certain portfolio objective.

Our plan for the studio in terms of integration is very much the same with what we did with Mojang and Minecraft. Which is a very, very minimal level of integration. We are not trying to come in and change the culture. We're not trying to overdo the Microsoft presence. But what we do is make the studio feel supported, empowered and capable of focusing entirely on the content, without needing to worry about the other day-to-day realities.

We won't be able to get any concrete details on the projects under development at these studios, though the first one should be Ninja Theory as they had already begun working on something after Hellblade shipped last year.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.