Microsoft: There’s More Stuff To Play Than Time To Play It on Xbox

Nov 10, 2017 at 03:30pm EST
Xbox One

The Xbox One X is now officially out on the market after an incredibly long wait, started back at E3 2016 when Microsoft announced their Project Scorpio, a console that would be able to deliver "true 4K" with its six teraflops of computing power.

While the console's high-end performance cannot be disputed, complaints persist about the quantity and especially the quality of games available, particularly in comparison with market leader Sony's PlayStation 4 console.

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Speaking in an interview with GamesIndustry, Microsoft's Senior Director of Product Management and Planning Albert Penello argued that not only there isn't any shortage of content on Xbox One - there are more games to play than time to play them.

We've got Forza Motorsport 7 that came out, we've got a bunch of great family titles, and this is that point in the life cycle where you do get more casual gamers - so titles like Lucky's Tale and the Disneyland titles that are coming out. At $279 and the deals you're going to see on Xbox One S on Black Friday, those types of games are super important to the new audiences that you're trying to go to.

And then of course we've got like 160 Xbox One X enhanced titles, so for people who are buying Xbox One X, they're going to get free upgrades and it's going to make them want to go back and experience all the stuff that they've already played again, with new visuals. So I think we've got a great lineup. I feel really good about the games. I think developer support has been outstanding. We've got titles for families, we've got Game Pass, we've got backwards compatibility - there is more stuff to play than time to play it on Xbox. I don't think that's a stretch.

If you own a console of the Xbox One family, what's your take on Penello's words? Do you agree with him or not?

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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