Yesterday, during Summer Game Fest 2024's IGN Live, Piranha Games unveiled the release date for MechWarrior 5: Clans. The narrative-driven game with co-op support will be released on October 3 for PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series S|X with cross-play support.
Players will experience the Clan Invasion from the perspective of Clan Smoke Jaguar as they lead their five-mech 'Star' squad through engaging missions and combat, with cinematics unlike anything seen before in the franchise. The developers have also promised a story that will bring players across several planets and diverse biomes.
In a previous GDC 2024 interview with Wccftech, Piranha Games CEO Russ Bullock confirmed that the game uses Unreal Engine 5 to the fullest extent: Lumen, Nanite, MetaHuman, Chaos destructibility, and World Partition. MechWarrior 5: Clans will also ship with controller support on PC as well, though that was kind of a given considering the launch on consoles.
Despite being made with Unreal Engine 5, the official PC system requirements for MechWarrior 5: Clans are very low, as you can read below.
Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit version)
Processor: Intel Core i7-6700K/AMD Ryzen 7 1700
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1070/AMD RX Vega 56
DirectX: Version 11
Network: Broadband Internet connection
Storage: 55 GB available space
Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.
About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief.
In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews.
Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications.
His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.
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