NVIDIA Releases Mass Effect: Andromeda Game Ready Driver (378.92)

Mar 20, 2017 at 01:01pm EDT
Mass Effect Andromeda

NVIDIA just released a new Game Ready Driver (378.92) that provides the optimal experience for Bioware's Mass Effect: Andromeda, out tomorrow in North America, and Harmonix's Rock Band VR for the Oculus Rift. You can download it now via GeForce Experience or alternatively via NVIDIA's official website.

The first critic reviews for Andromeda have painted a rougher picture than Mass Effect fans would have liked - on average, the game is currently rated 75 (out of 100) on OpenCritic. By contrast, their previous game (Dragon Age: Inquisition) ended up with an average of 88/100.

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We'll have our own review up soon, but in the meantime here's a reminder of the official system requirements:

Mass Effect: Andromeda Minimum System Requirements For 1280x720

Mass Effect: Andromeda Recommended System Requirements For 1920x1080

The 378.92 Game Ready Driver also adds an interesting feature: support for Dolby Vision HDR in games (though Mass Effect: Andromeda may well be the only PC game supporting it at the moment). This is useful if you only have a display compatible with Dolby Vision rather than HDR10.

Here's a more thorough list of changes from the official notes.

New Features
Added support for Dolby Vision for games.
Application SLI Profiles
Added or updated the following SLI profiles:
• Dead Rising 4 - updated
• Deus Ex: Breach - updated
• Mass Effect: Andromeda - added SLI profile
3D Vision Profiles
Added or updated the following 3DV profiles:
• Halo Wars 2 - Not recommended
3D Compatibility Mode Profiles
These games must be run in DirectX 10/11 mode to see improvements and are not
compatible with 3D Vision Surround mode.
Added or updated the following compatibility mode profiles:
• Dreadnought - Excellent
Software Module Versions
• NView - 148.47
• HD Audio Driver - 1.3.34.23
• NVIDIA PhysX System Software - 9.16.0318
• GeForce Experience - 3.4.0.70
• CUDA - 8.0

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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