Marvel Rivals, RoboCop: Rogue City – Unfinished Business And War Thunder Get A Boost From NVIDIA DLSS 4 Multi Frame Gen

Jul 15, 2025 at 11:58am EDT
NVIDIA DLSS 4 Marvel Rivals RoboCop Rogue City War Thunder

After last week's announcement of the five games that are getting support for NVIDIA DLSS 4 Multi Frame Generation, NVIDIA is back with a few more games that are getting a boost in performance this week, thanks to Multi Frame Generation and NVIDIA Reflex, with Marvel Rivals, War Thunder, and RoboCop: Rogue City - Unfinished Business added to the list.

Just in time for the season 3 release in Marvel Rivals, players can enjoy a boost in performance thanks to DLSS 4, with NVIDIA claiming that players can see frame rates multiply by up to 5X, and get latency on their PC reduced by 55% with NVIDIA Reflex enabled.

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If you're sporting an RTX 5090, then, according to NVIDIA, you'll be able to run through enemy players in Marvel Rivals at 450 FPS, with all of the game's settings maxed out and playing at 4K. RTX 5080 owners can get up to 330 FPS, RTX 5070 Ti players can get up to 290 FPS, and RTX 5070 players can achieve up to 230 FPS. The more you drop the resolution, the higher your frame rate will go, with even RTX 5060 cards capable of hitting 300 FPS when playing at 1080p.

War Thunder is another game that is adding support for NVIDIA DLSS 4 with Multi Frame Generation in its latest update, which players with RTX 50 series cards can take full advantage of, enabling ray tracing and cranking the settings to get the most detailed image at smooth frame rates.

Lastly, RoboCop: Rogue City - Unfinished Business, the DLC for the 2023 return of the robotic police officer that's due to release in just two days at the time of this writing, will launch with the game adding support for NVIDIA DLSS 4 with Multi Frame Generation.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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