Kingdom Come: Deliverance Reportedly Cost 36.5 Million Dollars

Mar 4, 2018 at 12:38pm EST

Kingdom Come: Deliverance is a commercial success, there's no doubt about that. The game managed to sell over a million copies across all platforms (PC, PlayStation 4 and Xbox One) in less than two weeks after its launch date.

But just how profitable it is? Well, perhaps a little less than we previously thought after factoring costs. The game has been largely considered to be closer to the 'indie' label rather than the 'triple-A' one when it comes to budget and the recent statement made by Executive Producer and Co-Founder Martin Klíma highlighted the budget distance with full triple-A games.

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I don’t see KCD as competing with the likes of Assassin’s Creed or Shadow of War. We simply don’t have resources to create a game like that. I don’t view us as an indie game either, though. The trend I see in ‘real’ AAA games, like the ones I mentioned above, is toward making games more and more forgiving, better suited to the most casual and absent-minded players; they are games that in effect are ‘playing themselves’. So, you have all those different markers, prompts and handy hints that you never have to think about what to do next.

However, according to the latest issue of Forbes (Czech Republic Edition) which includes a detailed profile of Game Director Daniel Vávra (who directed Mafia and its sequel while at 2K Czech), Kingdom Come: Deliverance's total budget was 750 million crowns - or roughly 36.5 million dollars.

This figure does include marketing costs, which have certainly been dealt with by publisher Deep Silver (recently purchased by THQ Nordic). It is also unclear whether this budget includes the 1.5 million dollars provided by those 35,384 backers who supported the project via the game's Kickstarter campaign.

Even with those caveats, it's surely a heftier figure than previously thought. On the other hand, with the game priced at €50 on PC and €60 on consoles, development costs have been already more than recouped and things are definitely looking good for the planned sequel.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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