Just Cause 3 System Requirements Revealed, Will Feature NVIDIA GameWorks

Nov 23, 2015 at 09:06pm EST
Just Cause 3

Update: the official Just Cause 3 system requirements have now appeared on the Steam page of the game and they are a bit different from the ones leaked below. Specifically, they are a bit higher in terms of both CPU and GPU.

MINIMUM:

  • OS: Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required)
  • Processor: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
  • Hard Drive: 54 GB available space

RECOMMENDED:

  • OS: Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required)
  • Processor: Intel Core i7-3770, 3.4 GHz / AMD FX-8350, 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 (3GB) / AMD R9 290 (4GB)
  • Hard Drive: 54 GB available space

Original story: Thanks to a leaked back cover image, we are now aware of the official Just Cause 3 system requirements.

Minimum Just Cause 3 System Requirements:

Recommended Just Cause 3 System Requirements:

These are some very reasonable system requirements, especially since the game features a huge open world and some pretty complex, albeit exaggerated, physics. The back cover also includes the NVIDIA GameWorks logo, though it is unclear at this point how it will be used in Just Cause 3 - when we reported the graphics settings from Paris Games Week, there was no mention of either HBAO+ or TXAA.

Just Cause 3 is set to debut on December 1st for PC, PlayStation 4 and Xbox One, unleashing RIco on the fictional island of Medici (inspired by Mediterranean islands) with the mission to overthrow yet another dictator. The game will run at 1080P on PlayStation 4 and 900P on Xbox One, though the frame rate for the console versions is still unconfirmed (but likely to be 30FPS); on the other hand, here's a look at Just Cause 3 PC rendered at 4K. Just remember that it will take you a lot of power to play it smoothly in that resolution!

Finally, here's the latest dev diary which focuses on the Avalanche Engine that powers the game.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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