Just Cause 3 Shows Its Unparalleled Destruction

Alessio Palumbo

Just Cause 3 is set to take destruction in games to an entirely new level, keeping with the franchise tradition.

Earlier today, Square Enix and Avalanche Studios sent a press release with a new dev diary about destruction in Just Cause 3. Game Director Roland Lesterlin stated:

We’ve been focused purely on the new generation of high-end technology from the very beginning of development. This huge amount of extra horsepower allows us to do things that simply weren’t possible until now.

If you want to know everything about destruction in this game, you would do well to attend the JUST CAUSE 3 – A BEAUTIFUL PLAYGROUND OF CREATIVE DESTRUCTION panel during PAX Prime.

Beginning at 3PM Pacific on August 28, this presentation will be hosted by Greg Miller at the Sphinx theatre. Avalanche Studio's Fred Hooper (Lead VFX artist) and Niklas Norin (Lead AI Designer) alongside Havok's Cormac O'Brien will reveal the technical details on why the combination of destruction, physics and AI will make Just Cause 3 special.

The game is set to launch on December 1 for PC, PlayStation 4 and Xbox One, with Rico still starring as the main character. The setting is a bit different, however: the Medici island, although as big as the one featured in the previous game (400 square KM), is fictionally located in the Mediterranean, and supposedly it's also Rico's home.

The main villain is General Di Ravello, a brutal dictator who obviously set his eyes on world domination.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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