Gorgeous Indie RPG Ghost of a Tale Launches on March 13th for PC; Later This Year on Consoles

Feb 27, 2018 at 04:00am EST

Ever wanted to play as a minstrel mouse? If so, Ghost of a Tale is about to come to your rescue. This gorgeous indie roleplaying action/adventure game lets you play as Tilo. Powered by Unity technology, Ghost of a Tale is being developed by an exceedingly small team led by Lionel "Seith" Gallat, who does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

The game launched on Steam Early Access in late July 2016, where it holds an admirable score of 96% positive user reviews, and then on Xbox One Game Preview in June 2017. Now, the developers have revealed that Ghost of a Tale will be out for PC on March 13th, available via GOG, Steam and Humble Bundle for the price of $24.99.

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The full release on Xbox One (and PlayStation 4) is expected later this year, while a port for the Nintendo Switch has been deemed unlikely as it would require a "complete re-tooling of all the visual features and a fundamental re-authoring of most of the 3D assets".

Speaking of game length, it should vary between ten hours if you go through it quickly and double that amount if you're interested in exploring the whole content.

The game takes place in a medieval world populated only by animals and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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