Indiana Jones and the Great Circle Update 3 Adds AMD FSR 3 Frame Generation and Path Tracing Support on AMD & Intel

Feb 21, 2025 at 08:00am EST
Indiana Jones and the Great Circle

Yesterday, Indiana Jones and the Great Circle received integrated support for NVIDIA DLSS 4 Multi Frame Generation as part of the game's third update. The game was also updated to support the latest DLAA and DLSS Super Resolution transformer-based AI models, which offer improved quality, as well as Ray Reconstruction, which improves ray tracing. Ray traced shadows also now optionally include all light sources, significantly increasing the quality of shadows in interior locations. But the patch notes also reveal good news for AMD and Intel owners, too:

This update brings Path Tracing to supported Intel and AMD GPUs. To use Path Tracing, your Intel or AMD graphics card must support Hardware Ray Tracing and have at least 16GB of VRAM. Please make sure to download the latest drivers from your GPU manufacturer.

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Note that in foliage-dense locations, such as Sukhothai, reducing Vegetation Animation Quality below the “Ultra” settings can reduce the occasional shadow “popping” that may be seen on all graphics cards using Path Tracing.

Moreover, the third Indiana Jones and the Great Circle adds support for AMD FSR 3.1 upscaling and frame generation technology, allowing players without GeForce RTX 40 or 50 graphics cards to take advantage of frame generation in the game. Lastly, the patch also adds support for Intel XESS 1.4 upscaling.

There are also a few technical fixes:

As we had assumed, the previously announced RTX Hair feature is not available in this update. Indeed, the patch notes mention it as a possible addition for future Indiana Jones and the Great Circle updates alongside HUD modification, which the community has requested.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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