Saros: How to Parry Enemy Attacks and Projectiles

Apr 27, 2026 at 08:00am EDT
A player character explores a dimly lit industrial corridor in the game 'SAROS', with mechanical equipment visible in the background.

Saros gameplay mechanics are the natural evolution of those seen in Returnal, with additional layers of complexity added to defense. Instead of dashing through enemy attacks, the game is all about mastering a sort of rock-paper-scissors defensive loop between your Dash, Shield, and Parry. The last is the riskiest and most satisfying, but before you can pull it off, you must unlock it.

How to Unlock Parry

Parry is the only defensive option in the game that has to be unlocked before it can be used. To do so, you will have to reach the Blighted Marsh biome and play until you meet a member of a former Echelon expedition. Interact with the terminal nearby to unlock Parry as a permanent upgrade.

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How to Parry Projectiles

After you unlock the Parry permanent upgrade in the Blighted Marsh biome, you can parry both projectiles and melee attacks. A common misconception is that you can reflect every projectile in Saros, but this is not the case:

Although it works a little differently than with Nova Projectiles, it is still possible to parry blue projectiles. If you time a melee attack perfectly with them, you will absorb these projectiles outright without needing to deploy your shield, letting you maintain combat momentum.

You can learn the correct timing by performing a melee attack at any time: if you don't hold the R1 button, at the end of the animation, you will notice a faint blue shield appear in front of Arjun. This is your window for parrying and absorbing blue projectiles.

How to Parry Melee Attacks

Although the parry mechanics are mostly limited to bullets, you can also parry select melee attacks by timing Arjun's melee attacks right before the attack connects.

This concludes the guide. For more help, visit our Saros: Complete Walkthrough & Guide hub.

Guide based on a completed playthrough on base PlayStation 5. Screenshots captured from the same version.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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