Final Fantasy Tactics - The Ivalice Chronicles features 23 Jobs with unique abilities that determine what each Job can do. With so many choices available and ample customization options, choosing the best Jobs to win battles with ease can be overwhelming. With our tier list, however, you can easily learn which Jobs provide the highest damage and the best utility.
Note: This Job Tier list is based on Enhanced Mode’s Tactician difficulty, but the ranking is largely applicable to other difficulty settings.
Table of contents
Final Fantasy Tactics - The Ivalice Chronicles Job Tier List
| S | Top-tier Jobs. Extremely versatile, powerful, or broken. They excel in multiple roles and remain strong throughout the game. |
| A | Strong Jobs. Very effective in most situations but slightly less versatile or powerful than S-tier. |
| B | Mid-tier Jobs. Situationally strong and useful. |
| C | Low-tier Jobs. Supportive with limited usability, but solid as secondary Jobs. |
| D | Bottom-tier Job. Outclassed by every other Job. |
S Tier
- Ninja - The king of physical damage. Thanks to its unrivaled speed growth and innate Dual Wield ability (allowing two attacks per turn), the Ninja can act first and deliver very high damage. In addition, the Dual Wield support ability is the most crucial skill for nearly every physical-focused endgame build. Its only drawback is its low HP, making it a glass cannon that constantly needs support.
- Monk - An indispensable, versatile physical Job. The Monk is a self-sufficient Job that needs no weapons to deal massive damage, as its attacks scale with its excellent Physical Attack and Brave stats. Its Martial Arts skill set is among the game's best utility kits, offering free, instant-cast healing and MP regeneration (Chakra), resurrection (Revive), and ranged physical attacks (Aurablast/Shockwave).
- Arithmetician - One of the most broken Jobs in the game. Its unique Arithmetic skill allows for instant-cast, map-wide magic with zero MP cost, bypassing casting time and range limits. It requires heavy JP investment and a high-Faith unit, so it takes more effort to make it effective than Ninja and Monk. Although its damage has been nerfed in Final Fantasy Tactics - The Ivalice Chronicles, the Arithmetician is still a devastating Job that can clear entire maps solo with the proper setup.
A Tier
- Samurai - A powerful hybrid job. While its physical attacks are standard, though they can be improved with the Doublehand Support Ability, the Iaido Job Command provides versatile magic-based abilities like area-of-effect healing, elemental damage, and buffs without consuming MP, at the potential cost of the katana used to activate the skill. Its signature Reaction Ability, Shirahadori, grants high evasion rates against physical attacks, making it a staple for any build.
- Chemist - The most efficient support class in the game, available from the start. The Item Job Command has zero casting time and can instantly heal, restore MP, or revive allies from a distance, bypassing the Faith mechanics and casting times of spells. The Auto-Potion Reaction Ability and the Support Ability Throw Item are crucial for survivability, making the Chemist a great choice as a secondary Job as well.
- Black Mage - The main offensive spellcaster in the game, specializing in high-damage, area-of-effect elemental magic. The Black Mage has the best Magic Attack growth among the standard magic-based Jobs in Final Fantasy Tactics - The Ivalice Chronicles, allowing its spells to deal massive damage throughout the adventure. Its main weakness is the long casting time, which may cause involuntary friendly fire. Its Magic Attack Up Support Ability is also essential for every other magic-based Job.
- Time Mage - The master of turn manipulation. The Time Mage's abilities, such as Haste and Slow, are critical for gaining a decisive advantage. Support ability Swiftness is a fundamental ability for any serious spellcaster, although less than in other versions of the game due to faster casting time for some spells. The Movement Ability Teleport, which ignores height and terrain restrictions, provides excellent mobility that works great for most Jobs.
B Tier
- Geomancer - A highly versatile class that uses Geomancy, which are instant-cast spells tied to the terrain. These spells always hit, can inflict a variety of status effects, and scale off of both Physical Attack and Magic Attack while ignoring Faith, which is great for hybrid builds. The Attack Up Support Ability is an essential skill for all physical damage-based classes.
- Mystic - A magic caster specializing in Mystic Arts, spells that inflict status effects and permanently raise or lower a unit's Bravery and Faith stats. Although it falls off during the late game due to an optional, much better character, this Job works decently as a secondary Job for units with high Faith. The Defense Boost Support Ability also gives it better survivability on the frontlines.
- Dancer - A special female-only class that uses Dance abilities to cast debuffs on all enemies with a 50% success rate. Though fragile and focused on support, some of the Dance abilities are extremely useful, such as Forbidden Dance to cause random status afflictions, and Last Waltz to reduce enemies' CT to 1. This makes the Dancer a solid choice in some scenarios where debuffing the enemy is more important than going straight for damage.
- Mime - A powerful but very situational Job that can learn no skill. The Mime's only action is to perfectly replicate the last non-Mime action taken by any friendly unit on the battlefield, which makes them devastating if paired with an Arithmetician, but also tricky to use in scenarios where one isn't available. Its excellent stat growth is offset by its high unlock requirements.
- Dragoon - A physical fighter and excellent tank with high HP and access to heavy armor and shields. Their signature command, Jump, launches the unit into the air, making them untargetable for a short time before they come down for a powerful, high-range attack. Their low speed, Jump charge time, and lack of versatility, however, impact their usefulness compared to other physical-oriented Jobs that can deal more damage more quickly.
- Summoner - A strong magic-based Job that can deal elemental damage at a wider AoE than the Black Mage. The high charge time of some spells and their high MP cost, however, require way more upkeep than the Black Mage, resulting in a still viable, but less effective Job.
- Mediator - A unique support-focused Job that provides buffs and debuffs via the Speechcraft abilities and can naturally equip Guns. Though essential for recruiting monsters, there are Jobs that do what it does in a more effective way.
C Tier
- White Mage - A support-focused Job specializing in restorative and protective magic, offering single-target and AoE healing, defensive buffs, and even damage with the Holy spell. Although useful, a Magic Attack-focused Samurai build outclasses White Mages at what it does best, making it a good choice only for some experimental builds, like a Dragoon hybrid build that takes advantage of its solid speed growth to make Jump more effective.
- Knight - A durable physical job with high HP, strong Physical Attack, and access to heavy armor and shields. The Arts of War abilities have some utility in certain scenarios, but other Jobs are more effective at debuffing without engaging enemies head-on. Also, a late-game special character's unique skills completely outclass the Arts of War abilities with guaranteed success, relegating endgame Knights to being tanks and not much else.
- Thief - A high-speed, high-mobility Job whose Steal command is the only way to obtain some rare weapons and gears. Due to their low damage output and low HP, the Thief Job is a mediocre main Job, and works best as a secondary Job for other, better Jobs that can take better advantage of the Steal command and Movement +2 ability.
- Squire - The starting job for all male units and the foundation for all physical melee classes, the Squire Fundamentals abilities can be put to great use by other Jobs, such as Focus for a Job like Monk. JP Boost, which increases Job Point gain, and Movement +1 are solid abilities for any Job, making the Squire a great secondary Job even in the late game. Its unspecialized nature and limited gear selection, however, make it a good choice as a main Job only at the beginning of the game.
- Bard - A special male-only class that uses Songs to cast buffs on all friendly units. Although not too different from the Dancer in function, debuffs have far more utility, making this Job worthwhile mainly to learn the Movement +3 ability, or in some special challenge runs.
D Tier
- Archer - As the only Job capable of equipping Bows, the Archer can extend its attack range with height. Unfortunately, this Job falls off very quickly even during the early game, due to its average Aim Job Command, which requires time to charge an attack to deal increased damage, and the low damage of Bows and Crossbows. The Concentrate Support Ability, which prevents attacks from being evaded, and Adrenaline Rush Reaction Ability, which increases speed when the unit receives damage, have some utility, but they are too little to prevent the Archer from being the worst Job in the game.
Now that you know the best Jobs to use in Final Fantasy Tactics - The Ivalice Chronicles, you are ready to take on the many challenging battles in the game. Check out our other guides if you need more help mastering the game or overcoming a tough enemy.
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