Combined Arms WW2 FPS Hell Let Loose Launches Kickstarter Campaign

Oct 1, 2017 at 07:00am EDT

Three months ago we first covered Hell Let Loose, a promising indie project by Australian team BLACK MATTER. Now, they have launched a Kickstarter campaign for crowdfunding with the minimum requirement set at AU$ 136,000 and given the strong start, it's easy to believe that they'll get it.

As you might recall, Hell Let Loose is a combined arms first person shooter set in World War II. Read below for a thorough game overview from BLACK MATTER.

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What is Hell Let Loose?

You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war... not an arcade arena shooter. 

On paper, Hell Let Loose is a realistic multiplayer World War Two combined arms first person shooter of open battles of up to 100 players with infantry, tanks, artillery and a shifting front line. At its core is a unique resource-based strategic meta-game that is easy to learn, but hard to master.

Built on Unreal Engine 4 for Windows and distributed via Steam.

The development team also disclosed upfront the stretch goals and post-Kickstarter roadmap.

Stretch Goals

Development Roadmap

Furthermore, Hell Let Loose will feature uncensored imagery in all appropriate territories. The studio also said the game will be priced at $29.99 when it debuts on Steam Early Access; they're currently evaluating various anti-cheat solutions and they will enable full gore, including dismemberment, immolation and bullet hits.

Of course, the Kickstarter campaign was also paired with a new gameplay video focused on infantry. You can check that out below.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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