Heart Machine’s Next Game, Possessor(s) Arrives This Coming November On PC and PS5

Sep 26, 2025 at 01:28pm EDT
Two characters with glowing horns and colorful hair standing against a cityscape background; no identifiable text or brands visible.

Heart Machine, the studio behind Hyper Light Breaker, Hyper Light Drifter, and Solar Ash, is getting ready to release its next game, Possessor(s), which it has announced will arrive on PC and PS5 on November 11, 2025.

Possessor(s) is a 2D search-action title where you play as Luca, but you also play as Rhem, the demon possessing Luca, as you both work together to escape the clutches of a company called Agradyne, who was using demons like Rhem to power the energy they sold to Sanzu City, the game's setting.

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A gameplay overview trailer that debuted today alongside the release date news shows off the art and design chops Heart Machine is known for, while also delving into what Possessor(s) is about, and a bit more on how the high school-aged Luca and the demon Rhem ended up having to work together.

The launch of Possessor(s) will mark the second major release for Heart Machine in 2025 as it started the year with the early access launch of Hyper Light Breaker. Since then, the game has received multiple updates, the most recent having arrived earlier this week, as Heart Machine continues to fix and tweak the game in collaboration with its community.

Unlike Hyper Light Breaker, Possessor(s) is not releasing in early access, with the complete game set to launch in a little more than a month at the time of this writing.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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